BackerKit

Vast: The Crystal Caverns - Second Printing with Miniatures

Created by Patrick Leder

Vast: The Crystal Caverns - Second Printing with Miniatures
10cd91906af8b4397f662ad53dbde467 original
5,711 backers pledged $499,030.00 on Kickstarter

Raised in Kickstarter
$499,030.00 / 5,711 backers
Raised in BackerKit
$78,117.16 / 6,072 backers
Estimated Shipping Date: August 2017
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Vast: The Crystal Caverns Board Game
The core set of Vast: The Crystal Caverns the asymmetric Cave-crawling adventure for 1 to 5 playe... more »
$60.00
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Vast: The Crystal Caverns Miniatures Expansion
Miniatures for the following made in plastic: Knight Goblin Tribes (Bones, Eyes, and Fangs) Dr... more »
$25.00
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Vast: Ghost, Ghoul, and Nightmare Unicorn Addon Bundle
Receive all three addons for one low price. If you purchase this you do not need to purchase the ... more »
$30.00
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Vast: The Ghost
The new Ghost role for Vast: The Crystal Caverns. Control the other players as you recover your a... more »
$12.00
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Vast: The Ghoul
Best the other roles in combat and then escape the Cave as the new Ghoul role. Playable as anothe... more »
$12.00
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Vast: The Nightmare Unicorn
Adds the Nightmare Unicorn to the game. Playable as an automated opponent for the Knight (and oth... more »
$12.00
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Vast: The Crystal Caverns First to Second Printing Upgrade
For customers of the first printing. Replace your: Rules Rule Sheets Player Boards Cards Dra... more »
$10.00
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Vast: The Crystal Caverns Bonus Cards
At least 18 Bonus cards, 6 of which will be worked on by guest designers. These will be includ... more »
$5.00

Learn About Our Project:

Vast: The Crystal Caverns takes you and your friends into the torchlight of a classic cave-crawling adventure, built on the concept of total asymmetry. Gone are days of the merry band of travelers fighting off evil. In Vast, you will become part of a new legend... Any part you wish!   

 

 

Play as the daring Knight, the chaotic Goblin horde, the greedy Dragon, the cunning Thief, or even the Cave itself — powerful, brooding, and intent on crushing the living things that dare to disturb its gloomy depths. Each role has its own powers, pieces, and paths to victory … and there can only be one winner.

 

The Knight must kill the Dragon. The Knight gains power by completing Sidequests and recovering lost Treasures. She can reset her abilities each turn.

The Goblins must kill the Knight. The Goblins builds three Tribes by playing a push-your-luck game. Then they move around the board trying to corner the Knight.

The Dragon must wake up and escape through the entrance. The Dragon starts out slow but wakes up as he steals Treasures, devours Goblins, and explores the Cave. He does this by playing cards to fuel various powers.

The Cave must fully expand and then collapse. The Cave does this by gaining Omens, placing Treasures to lure the other players into its depths, and placing tiles.

The Thief must steal treasures to buy his freedom. The Thief uses stealth and actions to take Treasures from the other players and the Cave. As he does this he must get them back to the entrance.

With a Cave constructed of tiles, and decks full of monsters, special abilities, and game-changing events, no two playthroughs will ever be the same. Vast is truly unlike any game you’ve ever played. 

 

 

 

 

 

 

The Ghost

The spirit of a long-lost adventurer, cursed to haunt the Cave for eternity. Her only hope of finding peace is to collect the few lasting remnants of her mortal life scattered throughout the Cave, and draw enough strength from them to finally escape the curse.

The Ghost is an advanced role that works with any combinations of players and roles, or allows you to play with up to six players at once. She travels slowly through the Cave, but has telekinetic powers that allow her to manipulate other objects from a distance, and she can even temporarily possess other players to force them to do her bidding.

Moving Entrance

This stretch goal adds a miniature for the entrance to the set of miniatures. You can place this miniature on top of the Entrance tile to show its location clearly. The miniature will also come with a new rules variant, in which the Entrance tile can be destroyed like any other tile, making it move to a new place. 

The Ghoul

Corrupted by the Cave’s power and the last remnants of its humanity long gone, the Ghoul lives only to hunt. It relentlessly stalks and terrorizes the other roles, growing stronger with each battle.

The Ghoul is an additional player role that can be used with any combination of player number and roles.

Treasure Chest Miniatures

This stretch goal adds 12 Treasure Chest miniatures to the set of miniatures.

Bonus Cards

This stretch goal adds 6 bonus cards to the game for all pledge levels.

These cards will not be exclusive to this Kickstarter campaign. They will include the Treasure Trove and Silver Gauntlet promo cards. I will add a funding level for people who just want the cards and the ability to purchase addons.

Crystal Miniatures

This stretch goal adds 9 Crystal miniatures to the set of miniatures.

Nightmare Unicorn

The Nightmare Unicorn will run around the board attacking and teleporting until it brings the Cave down on you. Stop it while you can.

Though the Nightmare Unicorn was designed just for solo play, we are trying to adapt it so it can be played instead of the Dragon or automated with a mix of other roles.

This stretch goal also unlocks the option to pledge for a $30 bundle of all three role addons.